Available for collaboration

Tayyab Raza

AI Engineer · Systems Architect

I build autonomous AI agents that ship — from a Blender 5.0 operator to a voice-first VS Code pair programmer. Official contributor to Google Gemini CLI and Vercel AI SDK.

3Merged PRs · Google & Vercel
4AI products in flight
1,000+Agent sessions shipped
About

Systems-first engineering
for the agent era.

Artificial Intelligence systems engineer focused on autonomous agents and cost-efficient orchestration. I specialize in tool-grounding, retrieval-augmented generation, and multi-turn agentic workflows — the plumbing that turns LLMs into reliable, shippable systems.

Today I'm building Sequence 3D (autonomous 3D modeling agent), Sequence Code (autonomous coding agent), Sequence RPG (multi-agent AI RPG), and Sequence Live (real-time live assistant). Along the way I've shipped official contributions to Google's Gemini CLI and Vercel's AI SDK.

  • 2025Graduated — Computer Software Diploma, Mohawk College (Hamilton, ON).
  • Jun–Sep 2025Google Gemini CLI — shipped PR #6081 (UTF-16/32 BOM fix) and PR #5952 (CLI refactor) as official contributor.
  • Aug 2025Sequence Code — started the autonomous VS Code coding agent; 370+ sessions at $0.009 avg / session.
  • Sep 2025Vercel AI SDK — PR #8497 unblocked Windows contributors across 41+ packages.
  • Dec 2025Sequence 3D — Blender 5.0 agent; selection accuracy 50% → 98%+ across 680+ sessions.
  • Mar 2026Sequence RPG — multi-agent RPG kickoff; one orchestrator driving 20+ NPC personas.
  • NowSequence Live — real-time live assistant; dual-agent architecture delivers a fast first response followed by a deeper follow-up.
Projects

Four AI projects
shaping how humans pair with agents.

001

Sequence 3D

AI · 3D Blender 5.0 In development

AI operator add-on for Blender 5.0. Drives Blender through a deterministic tool layer — primitives, transforms, selection, mesh edits, modifiers, materials, physics. Currently perfecting tool grounding and the ability to author its own Blender operators in Python on the fly. Powered by Gemini 3.0 Pro with a 2M context window.

002

Sequence Code

AI · VS Code Voice-first In development

Voice-first AI pair programmer that lives inside VS Code. Remembers every session, adapts to your learning style, and pairs with you through all 14 core algorithmic patterns — spoken, not typed. A coding agent that teaches instead of just completing.

003

Sequence RPG

AI · Game Multi-agent In development

AI-driven RPG where every NPC is a persistent LLM agent with its own goals, memory, and evolving relationships. The agent layer is feature-complete — NPCs perceive nearby entities and overhear conversations within a radius. Currently deep into world and asset building: physics, villages, map, and shaders.

004

Sequence Live

AI · Real-time Dual-channel STT

Real-time live assistant for conversations. Understands what you're looking at and answers in real time. Dual-agent architecture — a quick first response lands fast, followed by a deeper follow-up. Dual-channel audio in and out, and an intuitive HUD that stays out of your way. Everything works end-to-end; scaling, authentication, and launch are next.

Outside the editor

Hobbies.

Digital 3D Art

Hobbyist 3D modeling and digital art. Blender is my sketchpad — the same tool Sequence 3D targets. Studying topology, materials, and lighting the long way so my agent work stays grounded in the real craft.

Game Modding

Tinkering with engines, scripts, and asset pipelines. Good practice for reverse-engineering systems and respecting the seams between game logic and content.

Games I'm Playing

What I'm actually sinking hours into.

Elden Ring COD Warzone Bad Company 2 The Witcher 3 Red Dead Redemption 2